Development of STEM-Based Science Educational Game Using Scratch to Train Computational Thinking Skill for Socondary School Students

Computational Thinking Skills (CTS) possessed by Indonesian students are not yet in the good category. This skills have not been integrated in learning. This is in accordance with the results of preliminary research at SMP Negeri 8 Semarang that CTS are a new concept for science teachers, including...

Teljes leírás

Elmentve itt :
Bibliográfiai részletek
Szerzők: Wulandari Tiara Dwi
Listiaji Prasetyo
Sulaiman Tajularipin
Wan Jaafar Wan Marzuki
Abdul Rahim Suzieleez Syrene
Dokumentumtípus: Cikk
Megjelent: 2024
Sorozat:Jurnal Pendidikan Sains Indonesia 12 No. 4
Tárgyszavak:
doi:10.24815/jpsi.v12i4.39893

mtmt:35574453
Online Access:http://publicatio.bibl.u-szeged.hu/37005
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245 1 0 |a Development of STEM-Based Science Educational Game Using Scratch to Train Computational Thinking Skill for Socondary School Students  |h [elektronikus dokumentum] /  |c  Wulandari Tiara Dwi 
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490 0 |a Jurnal Pendidikan Sains Indonesia  |v 12 No. 4 
520 3 |a Computational Thinking Skills (CTS) possessed by Indonesian students are not yet in the good category. This skills have not been integrated in learning. This is in accordance with the results of preliminary research at SMP Negeri 8 Semarang that CTS are a new concept for science teachers, including learning media used by teachers have not helped train students' CTS. Through preliminary research, it is known that science teachers give a positive response to the use of technology-based learning media that train students' CTS, one of which is a science educational game using Scratch. The purpose of this study was to analyze the validity and determine the profile of students' CTS after using science educational games. The type of research used is development research with the ADDIE model. The instruments used are expert validation questionnaires, student readability sheets, and tests after using science education games. The results showed that the science education game was valid with a score of 0.89. The readability of science education games is very good with a score of 96.7. Through the test, it was found that the percentage of students with high computational thinking ability was 56.66%, medium 26.66%, and low 16.66%. Based on the research that has been done, it can be concluded that the science education game is valid and can train CTS of junior high school students. 
650 4 |a Oktatástudomány 
700 0 1 |a Listiaji Prasetyo  |e aut 
700 0 1 |a Sulaiman Tajularipin  |e aut 
700 0 2 |a Wan Jaafar Wan Marzuki  |e aut 
700 0 2 |a Abdul Rahim Suzieleez Syrene  |e aut 
856 4 0 |u http://publicatio.bibl.u-szeged.hu/37005/1/39893-144938-1-PB.pdf  |z Dokumentum-elérés