Quadratic displacement maps for heightmap rendering

We present a higher-order representation of heightfields by constructing unbounding revolved parabolas about every texel of the height texture. These surfaces of revolution do not intersect the interior of the volume defined by the heightfield. We present a simple generation algorithm and show that...

Teljes leírás

Elmentve itt :
Bibliográfiai részletek
Szerzők: Kiglics Mátyás
Valasek Gábor
Bálint Csaba
Bán Róbert
Dokumentumtípus: Cikk
Megjelent: University of Szeged, Institute of Informatics Szeged 2024
Sorozat:Acta cybernetica 26 No. 3
Kulcsszavak:Számítógépes grafika, Geometriai modellezés, Vizualizáció, Felszínábrázolás
Tárgyszavak:
doi:10.14232/actacyb.299736

Online Access:http://acta.bibl.u-szeged.hu/86984
Leíró adatok
Tartalmi kivonat:We present a higher-order representation of heightfields by constructing unbounding revolved parabolas about every texel of the height texture. These surfaces of revolution do not intersect the interior of the volume defined by the heightfield. We present a simple generation algorithm and show that these maps can be rendered by computing intersections between lines and parabolas in the plane. We compare its quality and performance with cone step mapping.
Terjedelem/Fizikai jellemzők:529-542
ISSN:2676-993X